Luigi is the dreamy, comical poster boy of the Smash series, and everywhere he goes his slightly awkward presence is felt.
This time around I’d like to present him as less of the eternal second fiddle – and maybe give him a new title, like "everyone’s favourite man in green"!
Luigi's Special Moves |
Standard Special Move |
Fireball |
Side Special Move |
Green Missile |
Up Special Move |
Super Jump Punch |
Down Special Move |
Luigi Cyclone |
Final Smash |
Negative Zone |
Tips
Up Special Move: Super Jump Punch
The Super Jump Punch is Luigi’s calling card.
If you just catch the opponent with it, Luigi will only knock out a single coin.
BUT! When you get in close and connect from the beginning of the move...
PING! Luigi sends ‘em rocketing skywards!
You could call this the Fire Jump Punch. It’s more potent on the ground than in the air, so try catching the enemy off guard with it after a quick dash or evasive roll.
Sadly, Luigi’s a sitting duck after this attack.
Side Special Move: Green Missile
Boost the damage and distance the Green Missile can fly by holding down the special-move button!
Occasionally, regardless of whether you charge the move or not, the Green Missile will launch explosively!
This happens about 1/8th of the time and dramatically boosts the power of the attack!
Remember to aim carefully before blasting off.
Final Smash: Negative Zone
When you trigger Luigi’s Final Smash, funky world music fades in and the immediate area becomes wrapped up in the Negative Zone.
You’re on Luigi’s turf now!
Opponents who set foot in the Negative Zone are plagued by a random assortment of effects including:
- Drastically reduced attack power
- Greater launch distance when hit
- Increased likelihood of slipping
- Steady increase in damage percentage
- Flower growth on head
- Dizziness
- Uncontrollable taunting
- Sudden sleepiness
- Decreased movement speed
...And so on.
If you fall asleep or get dizzy here, you’ll have no way to avoid the inevitable Super Jump Punch that will seal your fate!!
Easy pickings. Mmm mmm.
If your opponent unleashes the Negative Zone, at least try to stay in the air. While aloft you won’t suddenly sleep, slip or start taunting.
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