Brawl is chock-bang full of little touches and details. I’d like to use today’s entry to communicate as many of those as I can bring to mind. I’ll be mentioning secret characters all over the place, so beware.
I’m sure I’ve mentioned some of these in prior entries, but oh well!
- ■If you flick up while shielding, your character will actually jump straight out of the shielding animation. This technique also lets you perform your up smash straight out of your shield – but both of these moves can only be performed when the Tap Jump option is set to ON.
- ■If you perform the command for rolling back onto the stage immediately after grabbing the ledge, the period of invincibility you enjoy while climbing up will be slightly longer than normal.
- ■The attack you can perform when climbing up from a ledge changes when your accumulated damage climbs over 100% or so.
- ■When your character has left the screen and is being displayed in a tiny hoop, you incur a little bit of damage known as hoop damage. However, once your damage climbs over 150%, you will no longer take damage in this fashion.
- ■When a new challenger appears after a multiplayer match, the person who won the last match will fight the new character.
- ■Stickers and CDs picked up by a computer-controlled player will not be added to your collection.
- ■There is a general trend of throw strength throughout Brawl’s character roster. On the whole, characters with supernatural powers tend to have the most powerful throws, while fighters like the ones from the Fire Emblem series generally have weaker ones.
Menu and Game Modes
- ■Wiggling the C Stick on the GameCube Controller or the R Stick on the Classic Controller changes the angle you view the menu screens from. You can also change the viewing angle in the Coin Launcher mode the same way.
Round and round the camera goes.
- ■Return to the previous menu by holding down the B Button on the character-selection screen.
- ■On the character-selection screen, you can start a brawl as Zero Suit Samus by selecting Samus and holding down one of the shield buttons until you move to the stage-selection screen.
- ■If you click on the portraits at the bottom of the screen for your selected character, you can choose which character you start the brawl as. Use this tactic to start the match as your favourite of the Pokémon Trainer’s Pokémon or to start a match as Sheik.
- ■The Wii Disc starts preparing to load your brawl from the character-selection screen. So when choosing a colour for your character, try to pick the colour you like and stay with it instead of running through colour selections by hammering the buttons. Otherwise the stage will take a little longer to load.
- ■On the results screen for brawl matches, the winning player can select the pose their character takes on screen by using the four directions on the +Control Pad. Start pressing the button for your preferred pose once the match has ended but before the game moves to the results screen.
- ■You can change the way your trophies are arranged in the Trophy Hoard by holding a direction on the +Control Pad or Control Stick as the Trophy Hoard comes on-screen. Choose from many formations like a pyramid or spiral.
Down: Inverted Pyramid
Left: Straight Rows
Right: Staggered Rows
Shield Button: Spiral
- ■If your team-mate exhausts his or her supply of lives during a stock team brawl and you still have a life to spare, your teammate can take one of your lives and jump back in the game by pressing the A Button and B Button at the same time. These buttons correspond to the standard attack and special move buttons on most control schemes, but even on the Wii Remote you need to press the A and B Buttons.
- ■On the Tourney mode character-selection screen, you can toggle between character related options using the GameCube Controller’s C Stick, or the Wii Remote’s - Button, etc. Use this feature to start a match as Zero Suit Samus, start your fight as Sheik, or to choose which Pokémon you’ll use first as the Pokémon Trainer.
- ■When shuffling through Replay/Album/Stage data on their respective screens, you can use the GameCube Controller’s C Stick or the R Stick of the Classic Controller to scroll through your data by increments of five, backwards or forwards.
- ■Scroll through your list of stickers in the Sticker Album and Sticker Center with the GameCube Controller’s C Stick or by pressing up or down on the Classic Controller’s R Stick.
- ■Complete All-Star or Classic mode and you’ll get to see a character roll. You can increase the speed at which the roll scrolls by pressing the + Button or START Button. Press it again to return to normal scroll speed.
- ■When inputting text in the game you can delete everything you’ve written in the field by holding down the cancel button on your controller. This trick is particularly handy when you want to quickly delete the default name for a custom stage.
- ■Target Smash adds new levels after you come across them in other modes. Therefore in order to increase the number of Target Smash stages you can play, you need to increase the difficulty you play Classic mode on. However, you don’t need to beat the difficulty level you’ve selected to unlock the corresponding Target Smash stage.
- ■In Target Smash and Home-Run Contest there is a Total High Score function that keeps track of the combined top score for all your characters in each mode. This score is probably the best indicator of how skilled you are at these modes.
- ■Pause during play in Target Smash and you can see a map of the entire stage.
You’ll get to see the whole stage and you can
confirm your position.
- ■In Home-Run Contest mode, connect with the tip of the bat when you swing to maximise the distance Sandbag flies.
- ■You can increase the speed your fired coins travel at in Coin Launcher by holding down the button for a short time before firing.
- ■The Coin Launcher is set up so that there is a low probability of trophies appearing that you haven’t yet collected. By defeating little groups of enemies you raise the likelihood of new uncollected trophies appearing. Therefore, trying to be sneaky and bailing out without trying to shoot down missiles or enemies will only end up hurting your chances of completing your collection.
- ■When playing a game demo from the Masterpieces area, press the HOME Button to view an Operations Guide for that game. The time you spend reading won’t count towards your demo time limit, so take your time.
- ■When viewing a replay or watching in Spectator mode, you can change the person the camera follows with the shield button. You can also change the angle you’re viewing the action from by pressing any of the directional commands.
- ■Throw an item with a smash command to make it fly farther and hit harder.
- ■Throw battering items by pressing the direction you wish to throw the item plus the shield and standard attack buttons. This is easier to do when using a GameCube Controller (Z Button) or Classic Controller (ZR Button).
- ■Perform a smash attack while holding a shooting item that’s out of ammo and you will discard it. Just remember that this doesn’t work for Lip’s Stick or the Star Rod because both of those are battering items.
- ■The Timer will affect players in one of three ways when you pick it up. It may slow down all your opponents, slow down everybody or just slow you down.
- ■Sometime the head pops off of the Hammer. Once it’s loose, it becomes a frightfully-powerful throwing item.
- ■When you pick up a Golden Hammer, there is a small possibility that the hammer will become a Golden Squeaky Hammer. These are incapable of hitting enemies or inflicting damage.
- ■Pitfalls have a powerful Meteor Smash effect when they hit an enemy in the air.
It can be pretty tough to peg an airborne target with
one of those though.
- ■The Dragoon Parts will not appear in some matches. Whether they appear or not is decided by a simple set probability.
- ■If all three Dragoon Parts appear on-screen, no Smash Balls will appear until you’ve removed them from play.
- ■You can turn around while holding the Cracker Launcher by quickly tapping the direction opposite the way you are currently facing.
- ■The last round in the Cracker Launcher has a long grey smoke tail on it that lets you know you’re out of ammo. This final shot is more powerful than the standard rounds.
- ■If you peg an enemy with a Team Healer, it may heal or hurt them.
- ■Just before it explodes, the Pokémon Electrode will flash. During this period you can pick it up and throw it like an item.
- ■Occasionally both Electrode and the Smart Bomb item will fail to explode. Be careful though – they may explode some time after.
- ■When summoned, the Assist Trophy Dr. Wright has a 1 in 10 chance of calling forth a massive skyscraper. The damage it does is appropriately massive.
- ■If you attack the Assist Trophy Mr. Resetti, he will occasionally grow angry and cause an explosion. If you hear him yell "Quiet down, will ya? I’m talkin’ here! HEY!" or something to that effect, it’s your cue to flee.
- ■If Mr. Resetti appears on a fall-away platform or a platform that moves off the screen, he’ll get angry with you as he disappears.
Sorry about that, Mr. Resetti.
The Subspace Emissary
I’ve got several more tidbits I could add on here, but this list is already too long as it is, so I guess I’ll end things here.
It sure is hard to work out exactly what constitutes trivia, isn’t it?