Marth’s a royal prince from the Fire Emblem series who also is featured in the opening cinematic for the game.
He attacks with flowing blade work and special moves that enhance his offensive and defensive capabilities. You’ll want to play with Marth in a manner that befits his graceful style.
|Marth's Special Moves
|Standard Special Move
|Side Special Move
|Up Special Move
|Down Special Move
If there’s one tip I want to make sure you remember when playing Marth, it’s that the tip of Marth’s sword produces stronger attacks. Attack like you want to just nick the bridge of the opponent’s nose.
Hit the opponent with a strong side attack from up close and you’ll do 8% damage.
Hit him with the tip of your sword and you’ll do 12%.
Marth’s side special, the Dancing Blade, offers nine separate attacks, which is the most of any special move in the game.
Time the button presses for this attack while moving the Control Stick into the up, down, or neutral positions to perform different offensive moves.
Start things off by pressing sideways + the special-move button.
On attack number two, you can choose between two attacks. Hold up on the Control Stick or let it rest in the neutral position. (For this attack, you can also produce the same attack as neutral by tilting down on the Control Stick.)
Attack number three let’s you chose between three attacks. Up, neutral, and down.
And now for the finale. Choose between up, down, or neutral.
Next there’s Marth’s counter, a move that can clinch the match for players who have mastered it. Ike has this move as well.
If an opponent lands an attack on you while Marth is in his counter stance, he’ll deflect the blow and strike back with a quick counterattack.
Ike delivers a ferocious blow!
Marth counters in a flash!
When you land a counter like this, let me tell you, it feels sooooo good!
Let’s continue. Marth’s counterattack delivers damage at 1.1 times the power of the attack he was hit with and will always do a minimum of 8% damage.
Ike’s counter doesn’t go up as quick, but does 1.2 times the damage with a minimum attack power of 10%.
Regardless of the damage dealt, counters will not knock back opponents any further than the attack deflected.
Now, on to Marth’s Final Smash...
A single critical hit!
Huh? What the--?! Is that a life gauge I see?!
...Must have just been my imagination!